Welcome into Thimbleweed Park. Population: 80 nutcases. A haunted hotel, a circus that is abandoned, a burnt-out cushion mill, a dead body pixelating under the bridge, toilets that operate on vacuum tubes... youve never visited a place such as this before. Five individuals without a common are attracted to the rundown, forgotten town. They dont understand it yet, but they're all deeply linked. And theyre being viewed. . . .Who is Agent Ray working for and can she get what they desire? . . .What will Junior Agent Reyes understand about a 20 year old mill fire which hes not occurring? . . .Will the phantom, Franklin, make to consult with his daughter ? . . .Will Ransome the *Beeping* Clown ever become a good human being? . . .Will aspiring game programmer Delores abandon her dreams and stick with her loved ones? . . .And most importantly: how come nobody cares about that dead body? From the end of a long, strange night in Thimbleweed Park, all this will probably be answered -- and youll question what you thought you understood. In a city such as Thimbleweed Park, a deceased person will be the least of the problems. Key Features: + From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion. + A neo-noir puzzle set in 1987. + 5 playable characters who can work together or get on each other nerves. + Not a walking simulator! + Satisfying puzzles intertwined with a twisty-turny narrative that will stay with you. + A vast, bizarre globe to explore at your own pace. + A joke each 2 minutes... guaranteed! * + 2 difficulty levels and built-in tip system. *Not a promise.