When an army travels back in time to dominate out the entire world 1,000 years they make more than they bargained for out of their counterparts! Lead the resistance with hundreds of warriors from other cultures all over the world. Focus on measure or a single individual back to command an military. Combining plan this game delivers the very best of both worlds! And just when you think that it's over, history might just replicate itself... UPGRADES The sport is largely free to play, but you can upgrade to take control of your experience - picking which side and how much territory to start with. You may blow off steam with fantasy conflicts between any two civilizations - and as many warriors as your device can handle! For what it is worth, you may edit each part on earth - but please be aware that this game consumes up. CONTROLS When controlling a particular character, this game offers either the"Classic" 1-handed controller program or"Dual Wield" where every hand is controlled separately. If you aren't already acquainted with these from previous games in the show, you can pause the action at any time by hitting the dateline and then study the"Controls" guide. Also keep an eye out for in-game hints from books or scrolls which you can read. Within this sport, you can alter that member of this group you're currently controlling at any time by either tapping the health meter or pointing towards them on the battlefield. By tapping the arrows in the bottom of the display, you might also trigger"Commander" style where you step back and then guide any active member of your group simply by swiping on their location to the next. Whether you want these fight an enemy to relocate, or pick up an object, they will try to make sense of your own instructions. But please keep in mind that they can simply do this at their convenience and may have priorities! Whatever device or controller method you're using, you may zoom out or in by pinching at the centre of the display. MAP The primary"Campaign" game style requires you to maximize your territory by moving units from 1 area to any connected one. It's possible to possibly"fortify" an existing territory or try to seize a rival territory. Be aware that only 50 percent of the units in a territory will be open to journey - which makes it harder than it is to defend, to invade. The population of almost any territory that is inhabited may develop so it is very important to control as much as possible. Notice that units will also gradually cure over time, so it is a great idea to use unique locations each flip. PERFORMANCE Please may demand a high-end device to run in 100%, and note that this is the largest scale game I've made yet. Think about maintaining the"Population" reduced to reduce the number of characters on the display, or tone other features from the"Display" options. I regret there's more to this sport than I could ever explain here, so I hope you like figuring out some things out for yourself!