Rather than taking shots from the ring, begin calling the shots ! Assume control of a specific promotion and place about making it your own by changing the gimmicks of their wrestlers. Then deploy your talent in cards of your creation - complete with sophisticated ratings that measure the entertainment you are supplying. As a fully playable wrestling direction sim, it is also your responsibility to set the ideal man over in the perfect way at the ideal time for maximum effects! But with a locker room full of egos and rival audience fighting to conquer you in the ratings, your fantasy job could turn into a nightmare. Update to"Guru" to begin at a marketing of your choice with full permission - such as hiring new ability. This also grants you access to this editor, where you can save the changes to most of 350 characters across all of 9 promotions to make your own world class. You can then enjoy acting out your dream games with no stress in"Exhibition" mode with immortals that are always at full health. The following guide assumes that you're familiar with the fundamental controls from the last match in the show: RATINGS SYSTEM The critical components into a"great" game would be as follows: - The"Popularity" of the wrestlers involved determines how far the fans will take care about their actions. It affects their general enthusiasm for the game, in addition to how far they will"pop" for key moments (for example, a near collapse ). On occasion, it is"Power" that decides how amusing an attack is, etc. - The purple vial indicates whether there is a Face-Heel"chemistry" between a fantastic man and a bad man. Without this, the game may lack significance (although especially popular or talented wrestlers can overcome it). - The green scales indicate whether the game is equally"balanced" or not. Fans will quickly get rid of interest if one individual dominates and they are not convinced that anyone will win at any moment. It's crucial to keep an eye on the health ins and be certain there is some back-and-forth. - The clock develops stronger, indicating that the game is operating is too long. The lovers have a limited attention span depending upon the scale of this game. It isn't impossible to create profits after boredom has set it, but it is certainly harder. Note that the last minute of a game stops to be boring! Long-sighted bookers can use this for enjoyable time limit pulls. - The skull crossbones indicates that the game is relying too much on intense violence. Fans may get desensitized to the after some time and it'll lose its impact. The damage isn't permanent, however, and religion may be restored in case you put away the weapons. - A flame around the rating indicates that there is an established rivalry that the lovers have a kick from seeing. This enhances their excitement for the game - along with supplying pre-match"hype" (a superior starting score). You may use promos to make rivalries if they don't happen obviously. - The overall score for a series is the average of all of the games on the card - with the"main event" being double as significant as others. It's slightly more generous than the score for one game, because it's not expected that each game on the card will be a classic. A 5-star series could be one full of 4-star matches! I regret that there is more to the game than I can explain here! I hope you like figuring out some things for yourself. * Please note this game portrays a fictitious world and isn't connected with any actual wrestling promotions.