It tells YOUR story where you're the HERO! From the creator of Dust and Salt comes the next tale from its own world The Battle for Murk a interactive narrative set at a low-powered, gritty ancient world. Play as Corporal Mandrake from the City Watch at a fantasy adventure game. Collect evidence and uncover the truth in time to save your self from falling into the enemys hands. The town of Murk is under siege by a cruel barbaric leader. On his nighttime patrol, Corporal Mandrake from the City Watch stumbles on a treacherous conspiracy that works to open the city gates for its usurper. Mandrake and also his patrol spouse have before dawn to uncover the truth and prevent the conspirators plan. Get information from guesses or capture their lies with your wits. Uncover the truth at a plot filled with deception. The sport consists of a story text and a town map. On the map it is possible to decide to travel to various locations while the story text assembles around the constant choices you have to make. Enjoy the vivid writings of this author Sycamore Bright. Features: A brief match (about 1.5 hours) focused on a story. * Though the plot is connected to Dust and Salt, this can be played as a stand-alone match. * For fans of Sorcery! , Fighting Fantasy and Pick Your Own Adventure. * Story is now still king. * Decisions issue. * Memorable characters. Engage with different characters and possible suspects in town of Murk in well-written interactive dialogues. * Artwork which brings the story to life. Zoom-in on the world map to enjoy the detailed artwork. * Immersive soundtrack. Featuring the stunning Nordic music by famous artist Mike Olsen, a.k.a. Danheim. Story Flavor: The first sunrays were crawling hesitantly on the serrated city walls. The shadowy shroud of night has been gradually withdrawing. The catapults had been shooting all evening. Murk had managed to ward two assaults from Waywards troops at the main gate and one by water, near Icewind Quay. Only when the morning light scattered the shadow did we see the price we'd paid to survive this night: new cracks and holes in the darkened town wall, a ruined defensive tower, even more homes reduced to rubble, and new fires across town. At least a couple of dozen dead bodies laid scattered in the ash, debris, and dust. At nightfall, Waywards war drums began their rumble once more. The catapults were still silent, but they would definitely begin singing their deathly song soon. For nine days, Waywards hordes had sieged Murk, and each night the town walls groaned below the volleys of stones and fire hurled at them.