Humanity is enslaved by an AI that's awesome, because were on the ideal side of the battle. Exploit puny humans to extract power and build your own empire! Youll need to keep track of these to make certain they dont succumb to fatigue and desire even though the weakest ones are often thrown to the Bioreactor. In other words, this really can be a literary resource direction sim with rogue-lite elements, dramatic storyline, along with an abundance of pop culture references. Also, humor. Slaughter hasn't been so enjoyable! 2) Resource management on steroids. Think fast, importantly, and abandon pity! 3) Rogue-lite (Almost roguelike) Each walkthrough is unique due to randomly generated occasions. And every failure is fatal youll need to start over! 4) Easy to understand, hard to master. It only takes a couple minutes to determine the games mechanics, but with them brilliantly is no small accomplishment! Core gameplay is made up of transporting puny humans between various facilities utilizing claws. They break in one of those centers and work at all the others. Puny humans are to create energy for us (which is leaking continuously ), they also need to reproduce and nourish themselves. You will need to organize your strategy and tactics ahead of time and track your entire humans so they don't die of fatigue. The foremost roguelike part is that you can't save the sport - you need to begin from scratch every time. Apart from that, a haphazard event occurs after every five feedings in the form of a text quest. A suitable choice may offer a incentive, an erroneous person - well, you'll see! A number of the modifiers which you get due to the random events alter the game's look significantly. In the next campaign besides resource management you get a totally new"raid" automobile mechanic. Send your humans on expeditions around a procedurally generated map and earn resources without any limits. Come , you need to discover the Time Machine lost in the wastelands of all 3k-land!