Captured, robbed and throw in the Underwell Abyss, you are left for dead. However, at the depth of the abyss is really a dungeon crafted to check the limits of your wits and bravery. Designed with a crooked mind, this lair looks promising but very dangerous. The warnings let you return, but that way is closed today... besides, you were not one to shirk from a challenge! ****** Notice: This game offers the first 2 degrees to get free as a trial, the remainder of the match needs a purchase. This game is a first individual grid based dungeon crawling adventure. It is motivated by modern classics like Legend of Grimrock as well as older classics like Eye of the Beholder, Dungeon Master and Lands of Lore. Each amount of the dungeon is crafted to give the most immersive and total experience. Explore, search, gather hints, solve riddles, battle monsters and discover a lot of loot and updates! -Game Features- *Exploration: Every floor of the Dungeon is full of keys, every more rewarding than another! *Monsters: The dungeon's inhabitants do not take too kindly to strangers! *Loot: The right equipment and things will get you very much indeed! *A mixture of classic pixelated graphics and 3D environments How to play: https://dungeonbrickstudios.wordpress.com/2017/07/16/how-to-play-dungeons-of-legend-underwell/ *****************************latest release, changes made! ***************************** Major Changes: -New material accessible! A brand new level was added. This degree will be the first of a pair of three new levels that'll be published in future updates. These amounts are more than double the size of normal levels and the strategy is to raise the game's length to over twice the original game's period. New levels include new enemies, items, trapsand much more story elements incorporated within the level itself. There'll also be some open-world regions to explore together with the caves/dungeons that are a touch of the genre. In a future update the two different levels of the set is going to be used together. -Changes to map strategy: Map is currently automatically filled/revealed because the player traverses the level. While still fundamental in its design, it gives a very clear idea of which parts of the level have been explored. -A tutorial segment was added and can be accessed from the primary menu. It has helpful pictures, hints, and info. Minor tweaks and fixes: -booted today induces a sound to play and the personality to flash, reminding players that ability points are available for allocation. -Gaining new spells also makes the charm button flash. -Base precision has been slightly increased to reduce the game's issue, especially in earlier phases. -A flashing"demo version" note was set under the title to signify a purchase is required for complete game accessibility. -Consuming any type of health potion currently removes weak venom. -Consuming any elixir item entirely gets rid of venom of any kind. -Leveling up additionally removes any poisoned status effects. -Venom's effects utilized to endure a stationary 6 works but are currently randomized to be between 2 to 7 turns. -Mid grade and strong venom do slightly more damage while weak venom is still the same. -Fixed a bug related to unarmed strikes being overly powerful.